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楼主: 特里

输了....详情看首页[大家可以继续讨论WCG比赛战略]

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 楼主| 发表于 17-7-2006 03:54 PM | 显示全部楼层
原帖由 恐龙的传人 于 17-7-2006 03:48 PM 发表

被绑了,他们还能用skill,还有,如果绑了才avatar,会解脱的....
medusa,免了吧.....WCG好像不可以pump....


VERSION 6很少人买BKB的....

而且有了refresh orb...绑了再绑...bkb照绑
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发表于 17-7-2006 03:58 PM | 显示全部楼层
原帖由 恐龙的传人 于 17-7-2006 03:48 PM 发表

被绑了,他们还能用skill,还有,如果绑了才avatar,会解脱的....
medusa,免了吧.....WCG好像不可以pump....


7sec被绑给他出一个skill也很合理啊

[ 本帖最后由 西門兄 于 17-7-2006 04:45 PM 编辑 ]
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发表于 17-7-2006 04:38 PM | 显示全部楼层
sentinel拿ogremagi或tinker吧。。。



scourge拿viper或Queen Of Pain。。。



小弟无知,莫大怪。。。

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blueberryho0 该用户已被删除
发表于 17-7-2006 04:52 PM | 显示全部楼层
WCG DotA 可以share RingOfRegenation和Flask等等的吗?
我在WCG的网站看到两个game rules.........

我看楼主最好去看看以前的dota replay
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发表于 17-7-2006 05:02 PM | 显示全部楼层
Extra Play: DotA-Allstars Rules:

Game Version: 6.32b

General

Competition Method: 5 vs. 5
Match Length: 1 hour
Match Winner: The player who completely destroys the opponent’s Ancient or if the opponent surrenders. If the throne fails to be destroyed in 1 hour, the number of towers, barracks or heroes destroyed will be taken into consideration in that sequence.
Age Restriction: Players born after Oct 18th, 1993 (based on the date of 2006 Grand Final) must submit parental consent form signed by a parent or legal guardian to the tournament staff. (Only for LAN Tournament)
Elimination: 1 game, normal pick. The winner of a coin toss gets to choose either Sentinel or Scourge.
Quarter Finals, Semi Finals and Finals: Best of 3 games, normal pick. Teams alternate between Sentinel and Scourge for the first 2 games. Coin toss determines who gets to choose for the 3rd game.
Attendance: All team members must be present at the start of the game. A team that does not show up with 5 players will be disqualified.
Substitution: Players are only allowed one substitute player throughout the entire tournament.
Pausing: Once the game has started, players are not allowed to pause the game, except to report any problems faced. Abuse of this system will lead to disqualification without any exceptions.
Game Play
Pumping: No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teammates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents
Sharing: The sharing of basic regeneration items, wards, consumables, and gems is allowed. Items shared must be returned in a timely manner and may not be kept or used for any other purpose. The following items are the only allowable items:
Sentry wards
Observer wards
Lesser Clarity Potion
Flask of Sapphire Water
Ancient Tango of Essifation
Gem of Truesight
Creep Denying: Creep denying is defined as killing own creeps for game play purposes. It is part of the game and will not be restricted.
Team Killing: Team killing is allowed under the condition that the teammate is doomed or poisoned. The ability to kill your teammates is allowed for game play purposes. It is an advanced part of the game and will not be restricted.
Out of Sequence Destruction: Players must destroy buildings in sequence without skipping. Each sequence consists of 3 towers (outer tower, mid tower, base tower) and barracks. All 3 barracks must be destroyed before the Ancient can be destroyed.
Backdooring: Backdooring in is not allowed in any form. You cannot use any form of teleport (Furion skill, Ignis Fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base. Teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor is illegal. Another example is having your teammates backdoor and enter an enemy base and then teleport to your teamates as Furion. This is illegal because your creep wave is not present.
Creep Skipping: You are not allowed to attack towers or other buildings without creep support. You are allowed to attack any building in the opponent’s base only if your creeps are present. You don’t have to cancel your attack if all creeps are dead.
Cheating: There will be no tolerance of cheating. If a player is found cheating, they will be disqualified immediately.
Mekansm: Only 2 Mekansm per team is allowed.
Necronomicon: Only one Necronomicon per team is allowed. Morphling is not allowed to purchase or use the Necronomicon.
Bugs: The will be no tolerance for bug abuse. If a player is found exploiting, they will be disqualified immediately. Explanations like “exploiting/activating the bug unknowingly”, “we had no idea this bug existed” or similar excuses will not be entertained. Teams and players are expected to know what these are.
Game Chat: Only team leaders may talk using *All Chat* during a game.
Disconnections
Disconnection: Any disconnection of the connection between match players due to system, network, PC, and/or power problems/issues
Intentional Disconnection: Upon judgment by the marshal, any offending player will be charged with a loss by forfeit
When any disconnection occurs:
If disconnection occurs within 5 minutes of start of match: match restart
If disconnection occurs after 5 minutes of start of match: The game continues. The items of the dropped hero can be left behind or it can be sold (splitting the resulting money equally to the team). No player may take an item from a dropped hero or buy an item for a dropped hero (including shareable items). The team may then use the dropped hero at their discretion.
Penalty for Unfair Play
Unfair Play
Use of any map hack program
Intentional disconnection
Use of any settings exceeding standard and permitted settings
If the match is disrupted due to unnecessary chatting, the player may be given a warning or lose by default at the marshal’s sole discretion.
In case of a dispute, the team leader must pause the game and lodge a report with the marshal.
Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
During the course of any match, the operations staff and/or marshal may determine other actions to be unfair play at any time.
Two warnings constitute being disqualified from the tournament.
These rules are for the WCG 2006 National Championship and are subject to modification in the following aspects.
Use of most recent patch/version release of each official game within WCG committee’s own discretion.
In-game settings and required factors necessitated by use of most recent patch version/release
Cheat Protection Program release and/or cheat protection functions
Game settings and/or operations guidelines dictated by differences between online and LAN tournaments.
The decision of the WCG committee is final.


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 楼主| 发表于 17-7-2006 05:03 PM | 显示全部楼层
原帖由 blueberryho0 于 17-7-2006 04:52 PM 发表
WCG DotA 可以share RingOfRegenation和Flask等等的吗?
我在WCG的网站看到两个game rules.........

我看楼主最好去看看以前的dota replay


WCG 2006 RULES
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发表于 17-7-2006 05:51 PM | 显示全部楼层
我在比赛时用的组合。。。
同时也是ENET在最近比赛的sentinal组合。。。
vs cm chen rhusta tiny

scourge:
tide akasha lich pugna shadowfiend

相关replay...这是在mmu和cyber wcg的一些replay
http://files.filefront.com/BLiNk_MMU_WCG_P...;/fileinfo.html
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 楼主| 发表于 17-7-2006 05:53 PM | 显示全部楼层
原帖由 Denniswwm 于 17-7-2006 05:51 PM 发表
我在比赛时用的组合。。。
同时也是ENET在最近比赛的sentinal组合。。。
vs cm chen rhusta tiny

scourge:
tide akasha lich pugna shadowfiend

相关replay...这是在mmu和cyber wcg的一些replay
http:/ ...


谢了哦...等下我就dl来看看
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发表于 17-7-2006 05:57 PM | 显示全部楼层
surfzone vs FLL 的那场是用cm vs chen rhusta tiny
其中推荐blink的sentinal组合,很不错下。。。

sentinal的的胜率在mmu的比赛中比较高。。。
希望可以帮到你咯!
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 楼主| 发表于 17-7-2006 06:06 PM | 显示全部楼层
原帖由 Denniswwm 于 17-7-2006 05:57 PM 发表
surfzone vs FLL 的那场是用cm vs chen rhusta tiny
其中推荐blink的sentinal组合,很不错下。。。

sentinal的的胜率在mmu的比赛中比较高。。。
希望可以帮到你咯!


5.84 sentinal的胜率比较高....

Version 6我就没idea lo....到时给我选side都不知道要选那一side
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Stup1dchuan 该用户已被删除
发表于 17-7-2006 06:57 PM | 显示全部楼层
原帖由 kjying 于 17-7-2006 03:03 PM 发表
SENTINEL建议考虑SILENCER/DROW RANGER

建议放弃CM.....
有必要的话可以进KOL.....

SCOURGE 方面我觉得已经很好了.....
PUGNA可以考虑....


KOL很不错的说,帮teammate补mana,他的其他招也很好..

原帖由 西門兄 于 17-7-2006 12:55 PM 发表


豆腐不豆腐就要看个人的造化了,tanker pugna在clan match有看过吗

还有他的warb是绝对克制combo team的钥匙。

我会弃用Magnataur,用void或selekon king来代替


tanker pugna我看过eh,配heart的pugna
那时我teammate问他为何配heart,他说SG的CHAMPION这样配....

原帖由 特里 于 17-7-2006 03:38 PM 发表


好象不错...开始就可以压到人...

但如果对方combo来很难档


不会啊...tiny的area stun和toss~~

原帖由 Denniswwm 于 17-7-2006 05:51 PM 发表
我在比赛时用的组合。。。
同时也是ENET在最近比赛的sentinal组合。。。
vs cm chen rhusta tiny

scourge:
tide akasha lich pugna shadowfiend

相关replay...这是在mmu和cyber wcg的一些replay
http:/ ...


VS很好.....chen也是...rhasta的VOODOO和SHACKLES = ="


有说错的地方别怪....
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发表于 17-7-2006 07:02 PM | 显示全部楼层
sentinel
silencer 应该是必拿的 (破别人的combo)

scourage
pugna 也应该是必拿的 (ward 在大战中很有用)

其余的就看个人喜好咯
sentinel
kotl + earth ,有很强的压制性
vs + CM        是近来很热门的配合, 要破是很难的 (两个都是 stunner + slow + swap +cm Ulti 可以说在前期中给与敌人非常大的麻烦 )

scourage
sand king+ bane 也是一个很不错的组合,nightmare一个+bane ulti 另一个+sand king ulti,theoriticaly speaking, 可以说是遇神杀神,遇佛杀佛 ...
还有就是butcher + bane or any int hero ,也是一个很好的尝试(当然玩butcher的人也要一定的实力)

综合以上
我的理想整容 sentinel
top lane= vs +cm (kotl +earth)
mid lane = sniper (solo)
bottom lane = morphling + silencer

scourage
top lane= pugna +qop/lich/necro/dp
mid = bone
bottom = sand king +bane / butcher + bane/int hero

[ 本帖最后由 郭靖 于 17-7-2006 07:04 PM 编辑 ]
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发表于 17-7-2006 07:05 PM | 显示全部楼层
scourge队拿 : akasha , tide , shadow fiend , lich , doom
其中tide 和 sf 第一样item build dagger。。。就开始冲base....

tide blink ulti , sf 随着来blink ulti ,akasha 后尾wave & blink scream ,lich这时丢ulti 过去 , doom 随机doom一个对手
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 楼主| 发表于 17-7-2006 07:07 PM | 显示全部楼层
原帖由 TomyamLaksa 于 17-7-2006 07:05 PM 发表
scourge队拿 : akasha , tide , shadow fiend , lich , doom
其中tide 和 sf 第一样item build dagger。。。就开始冲base....

tide blink ulti , sf 随着来blink ulti ,akasha 后尾wave & blink scream ,l ...


Doom好象在关键时刻派不上用场....拿来换veno怎么样???
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 楼主| 发表于 17-7-2006 07:08 PM | 显示全部楼层
原帖由 郭靖 于 17-7-2006 07:02 PM 发表
sentinel
silencer 应该是必拿的 (破别人的combo)

scourage
pugna 也应该是必拿的 (ward 在大战中很有用)

其余的就看个人喜好咯
sentinel
kotl + earth ,有很强的压制性
vs + CM        是近 ...


sniper真的在比赛适合用吗????混战的时候好象派不上用场
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发表于 17-7-2006 07:10 PM | 显示全部楼层
doom是关键人物。。。。。他ulti disable一个对手加上item build :necro book(送上前让对手不敢打死) 和aeges 帮队友顶tower子弹
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发表于 17-7-2006 07:25 PM | 显示全部楼层
原帖由 郭靖 于 17-7-2006 07:02 PM 发表
sentinel
silencer 应该是必拿的 (破别人的combo)

scourage
pugna 也应该是必拿的 (ward 在大战中很有用)

其余的就看个人喜好咯
sentinel
kotl + earth ,有很强的压制性
vs + CM        是近 ...



silencer 未必是必拿的。。。最近的比赛silencer变成冷门hero了。。。
对到combo team, 只要站位好,或是快点farm到bkb就好了。。。没必要用到silencer..

sentinal建议vs cm 同lane, chen solo, rhusta tiny同lane...
让chen solo是为了快点有heal...然后左右两边的hero再chen lv6 时都能尝试杀hero,或保命。。。
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发表于 17-7-2006 09:45 PM | 显示全部楼层
原帖由 特里 于 17-7-2006 07:08 PM 发表


sniper真的在比赛适合用吗????混战的时候好象派不上用场


我觉得适合是因为像sniper/bone 这些hero,farm到item的话,他们是很强的,在一些欧美的dota比赛里能看到
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发表于 17-7-2006 09:49 PM | 显示全部楼层
原帖由 Denniswwm 于 17-7-2006 07:25 PM 发表



silencer 未必是必拿的。。。最近的比赛silencer变成冷门hero了。。。
对到combo team, 只要站位好,或是快点farm到bkb就好了。。。没必要用到silencer..

sentinal建议vs cm 同lane, chen solo, rhusta ...


我觉得silencer有需要是因为要保护队友,因为不是每个人都把bkb作为首选,而且有了他,很可能就可省掉bkb了,当然normal pick也要看看别人的选什么现
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发表于 18-7-2006 09:24 AM | 显示全部楼层
原帖由 Denniswwm 于 17-7-2006 07:25 PM 发表



silencer 未必是必拿的。。。最近的比赛silencer变成冷门hero了。。。
对到combo team, 只要站位好,或是快点farm到bkb就好了。。。没必要用到silencer..

sentinal建议vs cm 同lane, chen solo, rhusta ...


我就不看好cm在clan match的潜能,我觉得rhasta好很多
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